Introduction – HLSL Shader Creation 2: Light and Shading Models Blog 29/06/2026 · 0 Comment Introduction - HLSL Shader Creation 2: Light and Shading Models01 Normal Mapping - HLSL Shader Creation 2: Light and Shading Models02 Basic Lighting: Ambient - HLSL Shader Creation 2: Light and Shading Models10 Global Illumination: Creating Cube Maps - HLSL Shader Creation 2: Light and Shading Models09 Global Illumination: Using Ambient Cube Maps - HLSL Shader Creation 2: Light and Shading Models08 Global Illumination: Ambient Occlusion - HLSL Shader Creation 2: Light and Shading Models06 Advanced Lighting: Directional Lights - HLSL Shader Creation 2: Light and Shading Models03 Basic Lighting: Diffuse - HLSL Shader Creation 2: Light and Shading Models12 Lighting Models: Cook/Torrence - HLSL Shader Creation 2: Light and Shading Models11 Lighting Models: Phong/Blinn - HLSL Shader Creation 2: Light and Shading Models12