Diffuse materials – Luz Engine (Vulkan/C++) #9 Blog 09/06/2026 · 0 Comment Diffuse materials - Luz Engine (Vulkan/C++) #9Ray traced shadows - Luz Engine (Vulkan/C++) #12Multiple light sources - Luz Engine (Vulkan/C++) #10Physically based rendering - Luz Engine (Vulkan/C++) #11Diffuse Shading - Vulkan Game Engine Tutorial 18Changing Vulkan settings at Runtime - Luz Engine #4Deferred Rendering - Luz Engine (Vulkan/C++) #13First Textured 3D Model - Luz Engine #1Objects Copy and Paste - Luz Engine #8My first Vulkan RTX attempt12