08 Global Illumination: Ambient Occlusion – HLSL Shader Creation 2: Light and Shading Models Channel: Ben Cloward1K views • 29/06/2020Related Videos09 Global Illumination: Using Ambient Cube Maps - HLSL Shader Creation 2: Light and Shading Models10 Global Illumination: Creating Cube Maps - HLSL Shader Creation 2: Light and Shading ModelsIntroduction - HLSL Shader Creation 2: Light and Shading Models02 Basic Lighting: Ambient - HLSL Shader Creation 2: Light and Shading Models