Basic Procedural Graphics (Day 8): Point Light Source Channel: 3D Graphics From Scratch276 views • 08/06/2019Related VideosGame Engine Programming: Point Light SourcesBasic Procedural Graphics (Day 7): Transformations, CSG, and domain repetitionBasic Procedural Graphics (Day 5): Soft ShadowGPU Zen 2 - Soft Shadow Approximation for Dappled Light Sources (Real-time Eclipse Shadows)